Climb down the eastern ladder and use the two red disks on the abstract mural.Use the sticky red goop on the wooden disk.Use the red herring on the cooking range.Climb upstairs and search / study: south-western cupboard, unicorn and bull heads, southern chest and the northern bookcase (bucket, wooden disk, red disk, jug, red herring).Possible answers are: FIRE, LIFE, MAGE, MIND, TIME, TREE, WIND (See full guide for answers to the riddles).Each line of the riddle gives you one letter of a four-letter word.Enter the west door to his house, read the riddle.Challenge Manni to a drinking contest.Use your Low Alcohol Keg on your Keg of Beer.Exit the back door, enter the main long hall, take a Keg of Beer off the table.Enter the north-eastern back door of the longhall, walk onto the stage and play your Lyre.Head to the outside of the longhall to the pipe on the eastern wall. Use a tinderbox on your strange object and use it on the pipe.Once done, head back into Rellekka and talk to Sigli at the entrance.Follow your talisman by left-clicking on it and kill the Draugen now if you haven't already. ![]() Use your raw shark on the strange altar to enchant your Lyre.Go across the bridge, then walk a bit west until you see a small narrow path heading south into the water.Give the beer to the council workman by the bridge south of Rellekka.If walking, left-click on your talisman to check if the Draugen is nearby on your way. Use a Rellekka House teleport to return, or simply walk back.Talk to Brundt in the longhall to start the quest.A God book, 8 ring of recoil, a knife, a dramen branch, and 12+ phoenix necklace (when fighting Koschei the Deathless).Some Camelot teleport runes (or Teleport to House runes if you have your house located at Rellekka).A Super combat potion or super set ( super attack potion, super defence potion, and super strength potion).1 raw shark (can be bought from Rufus' Meat Emporium in Canifis), manta ray, or sea turtle ( Note: This is REQUIRED all the way in Rellekka obtain the shark BEFORE going there, or prepare for a lot of walking.).Level 48 Agility (entirely unnecessary however, it may help you when locating the Draugen).Ability to defeat a fairly strong warrior without armour, weapons, or spells.Level 40 Woodcutting (if crafting lyre).Speak to Brundt the Chieftain (located in the longhall) in Rellekka.Ĭouncil workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka.ĭo you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan? (Bring Nothing but dramen branch and knife) 2.5 Sigmund the Merchant and Swensen the Navigator.2.2.2 Option 2: Making the Lyre Yourself.2.2 Olaf the Bard, Manni the Reveller and Sigli the Huntsman.Talismans that contain the Draugen's spirit do not disappear if the player uses them after gaining Sigli's vote. Interestingly, the talisman will give the location of the Draugen in this single use, which means it may be possible to fight the Draugen again if the player uses multiple talismans (dropping them between each use) or if the player gets lucky with the single use. If the player uses the drop trick to obtain multiple talismans (that do not contain the Draugen's spirit), if they select locate after gaining Sigli's vote, all talismans that do not contain the Draugen's spirit will vanish from the player's inventory. The Draugen will usually linger near to the south of Rellekka. This talisman's locate effect gives directions to the Draugen. Once the player captures the Draguen's essence, it becomes another item, which must be handed into Sigli. The player must use the talisman to locate and then defeat the Draugen to earn Sigli's vote during the quest. It is given to the player by Sigli the Huntsman in order to track down an otherwise invisible spirit called the Draugen. The Hunters' talisman is a quest item used in The Fremennik Trials quest.
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